2023–2024
Staff Data Scientist, Lead, Core ML Data Science
- Identified anomalies in large-scale LLM training data, assessed human-rater performance for reinforcement
learning from human feedback (RLHF), and ran an internal seminar on methods for assessing data quality at
scale.
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Led development of an internal PaLM 2 application that helped users construct complex SQL queries over
large datasets.
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Applied machine learning to microscopy images from a large-scale antimalarial drug screen, identifying
previously undetected hits (code).
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Developed and evaluated an experimental optimal-transport approach to correcting batch effects in cellular
assays; contributed the
implementation
to the open-source Optimal Transport Tools library.
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Led development of Verily's RNA-seq quality-assurance and processing pipelines.
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Developed a novel method for estimating DNA contamination in RNA-seq samples.
2012–2014
Staff Data Scientist, Search Infrastructure
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Analyzed how mobile app use affected search query volume and presented the findings to Google's senior
vice presidents; the analysis informed Google's decision to promote native apps on Android.
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Created long-term forecasts for global query volume to guide
decisions on the placement of future data centers.
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Built AdWords user metrics and the data infrastructure needed to combine signals from multiple sources.
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Created a new AdWords help format, secured development resources, and demonstrated its effectiveness;
Gmail, AdSense, and Webmaster Tools later adopted it.
Collected Insight
San Francisco, CA; Raleigh, NC
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Core developer for Plone, an open
source content management system. Member of the board of directors
of the Plone Foundation,
2004–2006.
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Created a data-driven graduate school guide using government sources that served roughly 100,000–200,000
users per month.
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Principal investigator for a national survey of 7,600 postdoctoral researchers at 47 institutions.
Secured grants from the Alfred P. Sloan Foundation and the
Burroughs Wellcome Fund.
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Researched methods for the efficient storage and transmission of
digital multimedia.
1998–1999
Researcher / Software Engineer, Semantic Platform Group
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Developed algorithms and software for analyzing and manipulating
semantically annotated data.
Corporate Communication Group
New York, NY
1992
Senior Programmer, Interactive Technologies
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Designed and implemented an unencumbered third-person virtual reality software platform in C++ and
received a related patent.